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	<title>LW4 &#187; Architecture</title>
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		<title>Article in B1 Magazine</title>
		<link>http://lewiswadsworth.net/lw4/2012/05/10/design/article-in-b1-magazine/</link>
		<comments>http://lewiswadsworth.net/lw4/2012/05/10/design/article-in-b1-magazine/#comments</comments>
		<pubDate>Thu, 10 May 2012 14:49:09 +0000</pubDate>
		<dc:creator>LW4</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Experimental Architecture]]></category>
		<category><![CDATA[Published]]></category>

		<guid isPermaLink="false">http://lewiswadsworth.net/lw4/?p=2021</guid>
		<description><![CDATA[<a href="http://lewiswadsworth.net/lw4/2012/05/10/design/article-in-b1-magazine/"><img align="left" hspace="5" width="144" height="144" src="http://lewiswadsworth.net/lw4/wp-content/uploads/2012/05/B1-April.jpg" class="alignleft tfe wp-post-image" alt="B1-April" title="B1-April" /></a>The Thai-language architecture magazine B1 included an article on my work in the April 2012 issue. The author, Puttichart Wanichtat, requested images and information from the Pavilion for Oblivion, Stormhouse, and WoL, as part of (in his words) a &#8220;black box series&#8221; on experimental projects.]]></description>
			<content:encoded><![CDATA[<p>The Thai-language architecture magazine <strong><em><a href="http://b1mag.com/index.php?p=issue&amp;id=62">B1</a></em></strong> included an article on my work in the April 2012 issue. The author, Puttichart Wanichtat, requested images and information from the <a title="The Pavilion for Oblivion" href="http://lewiswadsworth.net/lw4/2008/08/16/design/the-pavilion-for-oblivion/">Pavilion for Oblivion</a>, <a title="Stormhouse: BSA Unbuilt Architecture Award 2009" href="http://lewiswadsworth.net/lw4/2010/02/09/design/stormhouse-bsa-unbuilt-architecture-award-2009/">Stormhouse</a>, and <a title="Last of the Well of L" href="http://lewiswadsworth.net/lw4/2011/02/15/design/last-of-well-of-l/">WoL</a>, as part of (in his words) a &#8220;black box series&#8221; on experimental projects.</p>
<p><a href="https://lh6.googleusercontent.com/-TeI2zUpFBbU/T6vSi2ljqzI/AAAAAAAANek/EfzV_hdGO7Q/s800/B1-April.jpg"><img class="alignnone" title="B1 Magazine, April 2012" src="https://lh6.googleusercontent.com/-TeI2zUpFBbU/T6vSi2ljqzI/AAAAAAAANek/EfzV_hdGO7Q/s800/B1-April.jpg" alt="B1 Magazine, April 2012" width="366" height="432" /></a></p>
<p><a href="https://lh4.googleusercontent.com/-yyy3He3Mx2U/T7G4PQDFxVI/AAAAAAAANfI/Y4WVNqlEGnA/s1600/b1001.jpg"><img class="alignnone" title="B1 Article p144-145" src="https://lh4.googleusercontent.com/-yyy3He3Mx2U/T7G4PQDFxVI/AAAAAAAANfI/Y4WVNqlEGnA/s800/b1001.jpg" alt="B1 Article p144-145" width="800" height="538" /></a></p>
<p><a href="https://lh6.googleusercontent.com/-sxq6TMSYu4I/T7G4nIyo08I/AAAAAAAANfg/VziCogcxCWU/s1600/b1002.jpg"><img class="alignnone" title="B1 Article p146-147" src="https://lh6.googleusercontent.com/-sxq6TMSYu4I/T7G4nIyo08I/AAAAAAAANfg/VziCogcxCWU/s800/b1002.jpg" alt="" width="800" height="530" /></a></p>
<p><a href="https://lh4.googleusercontent.com/-pTkZwjinzrg/T7G4bsrgLsI/AAAAAAAANfU/P7dxVAXiHvo/s1600/b1003.jpg"><img class="alignnone" title="B1 Article p148-149" src="https://lh4.googleusercontent.com/-pTkZwjinzrg/T7G4bsrgLsI/AAAAAAAANfU/P7dxVAXiHvo/s800/b1003.jpg" alt="B1 Article p148-149" width="800" height="522" /></a></p>
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		<title>Hurricane House</title>
		<link>http://lewiswadsworth.net/lw4/2012/05/10/design/hurricane-house/</link>
		<comments>http://lewiswadsworth.net/lw4/2012/05/10/design/hurricane-house/#comments</comments>
		<pubDate>Thu, 10 May 2012 13:18:28 +0000</pubDate>
		<dc:creator>LW4</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Experimental Architecture]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[Stormhouse]]></category>
		<category><![CDATA[Students]]></category>

		<guid isPermaLink="false">http://lewiswadsworth.net/lw4/?p=2011</guid>
		<description><![CDATA[<a href="http://lewiswadsworth.net/lw4/2012/05/10/design/hurricane-house/"><img align="left" hspace="5" width="144" height="144" src="http://lewiswadsworth.net/lw4/wp-content/uploads/2012/05/hurricanehouse_thumb.jpg" class="alignleft tfe wp-post-image" alt="&quot;Hurricane House&quot; rendering of older version of project 2012 05 09" title="&quot;Hurricane House&quot; rendering of older version of project 2012 05 09" /></a>I teach a course called &#8220;Rhino 1: 3D Design&#8221; at the Boston Architectural College, and I genereally use one of my own student projects (from 2001, in my first design studio at Yale School of Architecture ) as an example when illustrating various rendering techniques that might prove interesting or useful to grad students in [...]]]></description>
			<content:encoded><![CDATA[<p>I teach a course called &#8220;<a title="BAC Course Website" href="http://lewiswadsworth.net/rhino/">Rhino 1: 3D Design</a>&#8221; at the<a href="http://www.the-bac.edu/"> Boston Architectural College</a>, and I genereally use one of my own student projects (from 2001, in my first design studio at Yale School of Architecture ) as an example when illustrating various rendering techniques that might prove interesting or useful to grad students in architecture.</p>
<p>It occurred to me that I should test these habitual techniques against the newest late-beta version of McNeel <a href="http://www.rhino3d.com/">Rhino</a>, since students have asked me about the differences between Rhino 4 and the forth-coming Rhino 5. I use the 3D modeling application to generate a perspective framework and suggest lighting/shadow situations which will be &#8220;over-painted&#8221; using an image editor (in this case, Adobe Photoshop).</p>
<p><a href="https://lh5.googleusercontent.com/-xNcUWGXa9BA/T6qSfUYRWAI/AAAAAAAANeM/cEIj06G1_oA/s1600/hurricanehouse_20120509a.jpg"><img class="alignnone" title="Hurricane House 2001 rendering 2012" src="https://lh5.googleusercontent.com/-xNcUWGXa9BA/T6qSfUYRWAI/AAAAAAAANeM/cEIj06G1_oA/s800/hurricanehouse_20120509a.jpg" alt="Hurricane House rendering 2012" width="800" height="413" /></a></p>
<p>As the project is eleven years old now, it struck me that I should render it as it might look if it had been built then and left exposed on the New England coast since. This is of course an ancestor of my 2008-2010 <a title="Stormhouse: BSA Unbuilt Architecture Award 2009" href="http://lewiswadsworth.net/lw4/2010/02/09/design/stormhouse-bsa-unbuilt-architecture-award-2009/"><em>Stormhouse</em> </a>project. And, yes, a 2003 rendering of this Hurricane House occasionally appears as a header image for this website.</p>
<p>I&#8217;m not sure about why I felt compelled to put another cloaked figure in the foreground, violating some of my own precepts for architectural illustration in the use of <em>entourage</em>. I am most certainly not constantly glimpsing cloaked, mournful figures &#8220;out of the corner of my eye.&#8221; Not at all. Nope.</p>
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		<title>Oblivion 2011</title>
		<link>http://lewiswadsworth.net/lw4/2011/04/12/illustration/oblivion-2011/</link>
		<comments>http://lewiswadsworth.net/lw4/2011/04/12/illustration/oblivion-2011/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 18:07:38 +0000</pubDate>
		<dc:creator>LW4</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[Adobe Photoshop]]></category>
		<category><![CDATA[Experimental Architecture]]></category>
		<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Pavilion for Oblivion]]></category>

		<guid isPermaLink="false">http://lewiswadsworth.net/lw4/?p=1667</guid>
		<description><![CDATA[<a href="http://lewiswadsworth.net/lw4/2011/04/12/illustration/oblivion-2011/"><img align="left" hspace="5" width="144" height="144" src="http://lewiswadsworth.net/lw4/wp-content/uploads/2011/04/oblivion2011_thumb.jpg" class="alignleft tfe wp-post-image" alt="Oblivion 2011" title="Oblivion 2011" /></a>SketchUpArtists asked me to write an illustration tutorial of some kind for them, and since they were nice enough to create that little artist&#8217;s spotlight piece how could I refuse? But I put it off, and off, pleading illness (which was true, and grim). Only last week did I finally feel well enough to produce [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sketchupartists.org/">SketchUpArtists </a>asked me to write an illustration tutorial of some kind for them, and since they were nice enough to create <a href="http://www.sketchupartists.org/spotlight/artists/lewis-wadsworth-google-sketchup-and-experimental-architecture/">that little artist&#8217;s spotlight piece</a> how could I refuse? But I put it off, and off, pleading illness (which was true, and grim). Only last week did I finally feel well enough to produce an example piece for this article, revisiting the grandiosely-entitled <a title="The Pavilion for Oblivion" href="http://lewiswadsworth.net/lw4/2008/08/16/design/the-pavilion-for-oblivion/">Pavilion for Oblivion project</a> from 2007. This is what I produced in my post-fever haze:</p>
<p><a href="https://lh3.googleusercontent.com/_tAcIxuW8X7w/TZtMw94wT1I/AAAAAAAAKks/O3mV4kF_iXM/s1600/pfo-despair-nl.jpg"><img class="alignnone" title="Pavilion for Oblivion 2011" src="https://lh3.googleusercontent.com/_tAcIxuW8X7w/TZtMw94wT1I/AAAAAAAAKks/O3mV4kF_iXM/s640/pfo-despair-nl.jpg" alt="" width="567" height="640" /></a></p>
<p>For some reason I felt like adding a figure…I&#8217;m not sure why. I stopped trying to seriously draw or paint human forms about the time that I went back to architecture school for my graduate degree.  Architects and their minions don&#8217;t seem to like to include humans – except as silhouettes or their blurred/sketchy equivalents – in their drawings or illustrations.  I suspect that they, on some levels and as a professional <em>whole</em>, simply don&#8217;t like people…people distract from the &#8220;design intent&#8221; in images, and mess up the &#8220;design intent&#8221; in reality. No point in dwelling on the irony of that prediliction. Since, as a consequence of my month-long illness, I neglected (simply forgot) to renew my professional memberships, I suppose there is no reason to consider myself an architect any more, except in my imagination. (Perhaps that has always been true, odd exercises in curtain-wall construction on the Fenway in Boston notwithstanding – and no, I&#8217;m not going to provide a link to them.) Very few people can now read the dead language used to spell out my qualifications on my diploma. So why not put some people in my renderings then? <em>I&#8217;m free.</em></p>
<p>As always, this is probably best interpreted, medium-wise, as a painting across basic 2D graphics extracted from a digital model. It&#8217;s a painting in pixels, of course…I did not break out my old watercolors, temperas or oils, which are undoubtedly rotting somewhere in the bottom of a box in the basement.<em><br />
</em></p>
<p>Of course, I&#8217;m not particularly happy with this rag-cloaked despairing person in front of my pseudo-<a href="http://en.wikipedia.org/wiki/Dolmen">dolmen</a>…something isn&#8217;t quite right, which implies I need to practice a bit more with the human form, or perhaps human clothing. That cloak bugs me! Perhaps I should come up with something better for SketchUpArtists. And the painterly quality of the rendering also bothers me. I feel that perhaps I have descended further: not only is the architecture depicted really an example of anachronistic, reactionary fantasy, but without realizing it I seem to have largely adopted a sort of Pre-Raphaelite approach to illustrating it. It&#8217;s as if a poor &#8220;blade-by-blade&#8221; imitator of <a href="http://en.wikipedia.org/wiki/John_Everett_Millais">John Everett Millais</a> had devoted himself to painting scenes of Deconstructivist follies. (This is not as unlikely a possibility as it might seem…twenty years ago, as an art student, one of my first great aesthetic enthusiasms was for the <a href="http://en.wikipedia.org/wiki/Pre-Raphaelite_Brotherhood">PRB</a>, although my primary interests were Edward Burne-Jones and William Morris, not Millais.)</p>
<p>I think I&#8217;ll shred this thing, tearing it up (digitally, of course), and append the results below while I try to think of some other non-architectural things to do.</p>
<p style="text-align: center;">* * *</p>
<p><a href="https://lh3.googleusercontent.com/_tAcIxuW8X7w/Tajq1MGylVI/AAAAAAAAKcE/iq-i9TsGBOQ/s1600/pfo-despair-cropped.jpg"><img class="alignnone" title="Pavilion for Oblivion 2011 (crop 1)" src="https://lh3.googleusercontent.com/_tAcIxuW8X7w/Tajq1MGylVI/AAAAAAAAKcE/iq-i9TsGBOQ/s400/pfo-despair-cropped.jpg" alt="" width="354" height="400" /></a> <a href="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Tajq5twNU4I/AAAAAAAAKcM/IXJuR6k_5HU/s1600/pfo-despair-croppedv.jpg"><img class="alignnone" title="Pavilion for Oblivion 2011 (crop 2)" src="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Tajq5twNU4I/AAAAAAAAKcM/IXJuR6k_5HU/s400/pfo-despair-croppedv.jpg" alt="" width="286" height="400" /></a></p>
<p>Some simple visual exercises suggest that the element that offends what remains of my artistic sensibilities is simply the part of the traveler&#8217;s cloak that spreads on the boulder to his back. Both examples above, with the left side of the image cropped away to remove that portion of the garment,  seem improvements over the original composition.</p>
<p>I&#8217;ve concluded that manner in which the ragged cloth is distributed behind the figure is simply not <em>believable</em>, although I&#8217;ve had a certain amount of difficulty in attempting to discover what <em>should </em>happen, either by using digital tools or by simply draping some cloth across a small statue of the Buddha (which is the closest thing to the seated figure I can find in my office). It seems like an admission of defeat to leave the work in the cropped state without discovering some solution. The more drastic crop, left above, does bring the whole illustration somewhat closer to the notion of an architectural illustration through its apparent magnification of the pavilion and its elimination or  attenuation of foreground elements.</p>
<p>The manner in which I construct this sort of graphic image, using multiple layers and masks with Adobe Photoshop (that is the true topic of the article I have been asked to contribute) also lends itself  to a more drastic sort of shuffling or &#8220;remixing.&#8221;</p>
<p>I&#8217;m not sure whether I consider the images below &#8220;radical&#8221; or &#8220;casual&#8221; reworkings of the original. But I do find that I prefer these alternate versions to the supposedly &#8220;finished&#8221; piece, although I would be hard pressed to consider them  as truly illustrative of anything other than a general mood.</p>
<p><a href="https://lh6.googleusercontent.com/_tAcIxuW8X7w/TciRHtGbY6I/AAAAAAAAKzc/_VW7rBhaLKc/s1600/pfo-despair-wander-009-alt-001.jpg"><img class="alignnone" title="Oblivion 2011 Remix 001" src="https://lh6.googleusercontent.com/_tAcIxuW8X7w/TciRHtGbY6I/AAAAAAAAKzc/_VW7rBhaLKc/s640/pfo-despair-wander-009-alt-001.jpg" alt="" width="567" height="640" /></a></p>
<p><a href="https://lh3.googleusercontent.com/_tAcIxuW8X7w/TciRNbkB7AI/AAAAAAAAKzk/iJ_U7NkeewE/s1600/pfo-despair-wander-009-alt-002.jpg"><img class="alignnone" title="Oblivion 2011 Remix 002" src="https://lh3.googleusercontent.com/_tAcIxuW8X7w/TciRNbkB7AI/AAAAAAAAKzk/iJ_U7NkeewE/s640/pfo-despair-wander-009-alt-002.jpg" alt="" width="567" height="640" /></a></p>
<p><a href="https://lh4.googleusercontent.com/_tAcIxuW8X7w/TciRSn95hFI/AAAAAAAAKzw/JWq54RWfxYc/s1600/pfo-despair-wander-009-alt-003.jpg"><img class="alignnone" title="Oblivion 2011 Remix 003" src="https://lh4.googleusercontent.com/_tAcIxuW8X7w/TciRSn95hFI/AAAAAAAAKzw/JWq54RWfxYc/s640/pfo-despair-wander-009-alt-003.jpg" alt="" width="567" height="640" /></a></p>
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		<title>SketchUp Artists: &#8220;Experimental Architecture&#8221;</title>
		<link>http://lewiswadsworth.net/lw4/2011/03/15/design/sketchup-artists-experimental-architecture/</link>
		<comments>http://lewiswadsworth.net/lw4/2011/03/15/design/sketchup-artists-experimental-architecture/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 16:00:33 +0000</pubDate>
		<dc:creator>LW4</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Experimental Architecture]]></category>
		<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Published]]></category>
		<category><![CDATA[Stormhouse]]></category>

		<guid isPermaLink="false">http://lewiswadsworth.net/lw4/?p=1504</guid>
		<description><![CDATA[<a href="http://lewiswadsworth.net/lw4/2011/03/15/design/sketchup-artists-experimental-architecture/"><img align="left" hspace="5" width="144" height="144" src="http://lewiswadsworth.net/lw4/wp-content/uploads/2011/03/stormhouse-outtakes-thumb.jpg" class="alignleft tfe wp-post-image" alt="SketchUp Artists" title="SketchUp Artists" /></a>Within the context of an &#8220;Artist&#8217;s Spotlight&#8221; piece entitled &#8220;Lewis Wadsworth – Google SketchUp and Experimental Architecture&#8221;, SketchUpArtists reprinted (re-published? re-world-wide-webbed?) three projects: the Pavilion for Oblivion, the Stormhouse, and WoL. These are prefaced: For some time now we have been in contact with Lewis Wadsworth, designer and artist from Boston, and discussed a possible [...]]]></description>
			<content:encoded><![CDATA[<p>Within the context of an &#8220;Artist&#8217;s Spotlight&#8221; piece entitled <a href="http://www.sketchupartists.org/spotlight/artists/lewis-wadsworth-google-sketchup-and-experimental-architecture/">&#8220;Lewis Wadsworth – Google SketchUp and Experimental Architecture&#8221;</a>, SketchUpArtists reprinted (re-published? re-world-wide-webbed?) three projects: <a href="http://lewiswadsworth.net/lw4/2008/08/16/design/the-pavilion-for-oblivion/"> the Pavilion for Oblivion</a>, <a href="http://lewiswadsworth.net/lw4/tag/stormhouse/">the Stormhouse</a>, and <a href="http://lewiswadsworth.net/lw4/tag/wol/">WoL</a>.</p>
<p>These are prefaced:</p>
<blockquote><p>For some time now we have been in contact with Lewis Wadsworth, designer and artist from Boston, and discussed a possible article/interview here at SketchUpArtists. In the meantime we actually met at the Google SketchUp Conference 2010 where he told me he had been invited to do an interview for the popular British magazine <em>3d Artist.</em> Being great fans of his “Experimental Architecture”, his unique presentation style and narrative we decided to present his three chosen works in their original form. We think that the images and the accompanying text are truly inspirational.</p></blockquote>
<p>That&#8217;s very flattering, indeed. But I feel embarrassed on several levels at the attention.</p>
<p>(Before I go further, I would like to point out that the Stormhouse images that accompany this post have nothing to do with SketchUpArtists or their article.They are only three minor renderings which did not &#8220;make the cut&#8221; for one reason or another. One could say that I found them, forgotten, at the bottom of a drawer. Is that any different from finding them in a mislabeled subdirectory of a subdirectory of a spare hard-drive?)</p>
<p><a href="https://lh3.googleusercontent.com/_tAcIxuW8X7w/TXv9GpCVQQI/AAAAAAAAKQI/eWjBTrixnfs/s1600/alt-version-20100207.jpg"><img title="Stormhouse out-take rendering 2010" src="https://lh3.googleusercontent.com/_tAcIxuW8X7w/TXv9GpCVQQI/AAAAAAAAKQI/eWjBTrixnfs/s640/alt-version-20100207.jpg" alt="" width="640" height="361" /></a></p>
<p>Of course, I don&#8217;t know why I should feel at all reluctant to find myself associated yet again with Google&#8217;s software title. I don&#8217;t know why I should take even the slightest exception: Sketchup remains a great tool for design and visualization, and I&#8217;m very good at using it by almost every account. I suspect my reluctance to acknowledge my methods is one of those unfortunate holdovers from my formal education in architecture. You could get &#8220;in trouble&#8221; for using computers – and particularly for using SketchUp – for design projects at &#8220;my old school&#8221;, and I am aware that students still can get &#8220;in trouble&#8221;, there and <em>elsewhere</em>. Why? As I have indicated before, I&#8217;ve come to believe that the prejudice against computer modeling, and against SketchUp, on the part of the various pedants who believed they had authority over me, reflected solely their own insecurities, self-perceived inadequencies, and outright incompetence as educators who somehow came to imagine that the world (including the world of architecture) <em>stopped </em>the moment they received their degrees.</p>
<p>SketchUp, unlike certain other programs, is inexpensive and easy to learn. As a modeling program – a tool for design and illustrations of design – it forces nothing on the user. It brings nothing to &#8220;the design table&#8221;, nor takes anything away.</p>
<p><em>So let&#8217;s just nail this down, once for all: I design architecture, I design it almost entirely using computer modeling programs, I design it, almost always, using Google SketchUp. I pick up a pencil only when there isn&#8217;t a computer around or the electricity has failed. </em></p>
<p>I suppose if I become aware of some other program or technology that suits my needs better than SketchUp on a PC, I&#8217;ll embrace it. But it&#8217;s been ten years, and nothing has proved as useful although I certainly have wasted a great deal of time that I could have used for design in making certain that there are no better means, at least for me.</p>
<p>So now that I have made my <em>apologia</em> for SketchUp, perhaps I should make an <em>apology</em> for what I have brought to the afore-mentioned table.</p>
<p>SketchUpArtists apparently picked up the phrase &#8220;experimental architecture&#8221; from <a title="Article in 3D Artist" href="http://lewiswadsworth.net/lw4/2010/09/20/illustration/article-in-3d-artist/">the earlier post</a> on this website I devoted to my interview for <em>3D Artist</em>. But where did I pick it up, and why?</p>
<p><a href="https://lh4.googleusercontent.com/_tAcIxuW8X7w/TXv8hFkY7GI/AAAAAAAAKP4/orFpgmRHctM/s1600/sths-globe-scene.jpg"><img title="Stormhouse out-take rendering 2010" src="https://lh4.googleusercontent.com/_tAcIxuW8X7w/TXv8hFkY7GI/AAAAAAAAKP4/orFpgmRHctM/s640/sths-globe-scene.jpg" alt="" width="640" height="115" /></a></p>
<p>(I find this monologue is taking a bit of a dark turn, but to continue:) I&#8217;m almost certain I appropriated the tag from some publication by or about Lebbeus Woods. In fact, I have such a book (<em>Lebbeus Woods Experimental Architecture</em>. Myers, Woods, Harries, Pittsburgh: Carnegie Museum of Art, 2004) in my library. In that text, on page 5 in an interview with Tracy Myers, he explains his decision to apply the designation to his own work:</p>
<blockquote><p>I adopted the term &#8220;experimental&#8221; because it has a quite legitimized place in science and technology. Architecture, including experimental architecture, aspires to be in the mainstream. It is confronting difficult ideas and problems in the hope of improving the human condition, both in particular places and, by example, in a general way.</p></blockquote>
<p>And of course, he has written on the topic <a href="http://lebbeuswoods.wordpress.com/2010/08/12/the-experimental/">more recently</a>.</p>
<blockquote><p>The task of the experimental architect is to take us to places and spaces we haven’t been before. That is more difficult than it sounds, particularly in this age of hyper-rendering by computer that can also look back over, and exploit ad infinitum, a long history of imaginative and speculative architectural design. It is also an age when many social problems—such as the rapid growth of urban slums and the need of low-cost housing for what used to be called the ‘working class’— remain not only unsolved but unaddressed. So, we might ask, why should we even care to make, let alone support with our interest, more or less abstract speculations about new and unfamiliar kinds of spaces?…</p></blockquote>
<blockquote><p>…it may be that the apprehension of beauty in art, music, poetry, even architecture, is necessary to solve the grittier real-world problems. The experience of beauty–especially difficult or ‘terrible’ beauty—is one that gives us a sense of personal connection to a wider world. No doubt this sense of belonging to a world inhabited by a complex multiplicity of people and things inspires us and gives us the desire to concretize our relationships beyond the fleeting moments given by music and art, or, say an experimental architectural drawing. Without art to broaden our world-view we might well stay mired in our narrow personal problems, isolated and apathetic.</p></blockquote>
<p>I read items like that, or like this from <a href="http://www.carnegiemuseums.org/cmag/bk_issue/2004/julyaug/feature2.html"><em>Carnegie Online:</em></a></p>
<blockquote><p>I think architecture is about ideas in the first place. You don’t get to design until you have an idea. That idea has to be somewhat comprehensive. There’s always a client asking for a building. If you’re an architect, you’ll design the building. But if you’re a dutiful architect, you first have to question why the building is required. The architect has to take responsibility to participate in the rationale of the building and not just to design. The architect can either say we don’t need this building and walk away, or maybe we need a different kind of building. That’s why I don’t have a lot of clients. [Chuckle.] Architecture requires the critical questioning of many things—it’s not just a thoughtful carrying out of a client’s wishes.</p></blockquote>
<p>…or I make a simple Google websearch for the term &#8220;experimental architecture&#8221;…and I think, <em>How dare I?</em></p>
<p>I believe, that in my desperation to respond to the original <em>3D Artist</em> questions in a way that would make me, as a designer, seem more admissible, I appropriated Woods&#8217; terminology. But the truth is that I&#8217;m a fantasist, which is probably even more pejorative a description than &#8220;visionary.&#8221; (Mr. Woods believes &#8220;visionary&#8221; to be unfavorable as an adjective applied to an architect, as compared to &#8220;experimental&#8221; – Myers <em>et al.</em>, p. 5 again.)</p>
<p>These pretty-picture &#8220;works of architecture&#8221; are my personal attempts to exorcise melancholy by projecting my personal and not-very-unique preoccupations into some empty dream world. There is no attempt to improve anyone&#8217;s particular condition, nor is a client, other than some utterly-imaginary alter ego of myself projected backwards into a world that long ago began to end <em>Not with a bang but a whimper. </em>(I don&#8217;t seem to be able to quote even <a href="http://en.wikipedia.org/wiki/The_Hollow_Men">relatively current poets.</a>)</p>
<p>How much more <em>isolated and apathetic</em> (to use Mr. Woods&#8217; adjectives) can one become?</p>
<p>As opposed to being &#8220;experimental&#8221;, the projects cited in the article are reactionary, retreating, and more akin to the neuroses-filled European <a href="http://en.wikipedia.org/wiki/Symbolism_(arts)">Symbolist painting</a> that proceeded the end of the nineteenth century than any exploration of future possibilities carried through by a devotee of digital design such as I just styled myself. I feel today, looking at the renderings through the grey haze of my yearly bout with influenza (which may yet become my bi-yearly bout with pneumonia – my lungs were damaged during my architectural education by the dismal conditions under which I was commanded to work, so much that one day architecture will in fact be the end of me), that the <em>Pavilion </em>was nothing more than an architectural interpretation of <a href="http://en.wikipedia.org/wiki/Carlos_Schwabe">Schwabe&#8217;s <em>The Death of the Gravedigger</em></a> in terms vaguely reminiscent of the formal tropes of Deconstructivist &#8220;movement&#8221; in architecture, with some of my youthful obsession with Stonehenge and Avebury thrown in for that personal touch. <em>WoL </em>is the same thing, on slightly different terms. And the everyone&#8217;s favorite – the <em>Stormhouse – </em>is only a comic-book version of <a href="http://en.wikipedia.org/wiki/Isle_of_the_Dead_(painting)">Böcklin&#8217;s <em>Isle of the Dead</em>.</a></p>
<p><a href="https://lh6.googleusercontent.com/_tAcIxuW8X7w/TXv8yU-588I/AAAAAAAAKQA/5Tv69bVIwkY/s1600/alt-version-20100207-16colo.jpg"><img title="Stormhouse out-take rendering 2010" src="https://lh6.googleusercontent.com/_tAcIxuW8X7w/TXv8yU-588I/AAAAAAAAKQA/5Tv69bVIwkY/s640/alt-version-20100207-16colo.jpg" alt="" width="640" height="361" /></a></p>
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