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	<title>LW4 &#187; Other Creative Work</title>
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	<link>http://lewiswadsworth.net/lw4</link>
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		<title>Android Art (2)</title>
		<link>http://lewiswadsworth.net/lw4/2012/02/24/artwork/android-art-2-2/</link>
		<comments>http://lewiswadsworth.net/lw4/2012/02/24/artwork/android-art-2-2/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 18:34:49 +0000</pubDate>
		<dc:creator>LW4</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Other Creative Work]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Improvisation]]></category>

		<guid isPermaLink="false">http://lewiswadsworth.net/lw4/?p=1996</guid>
		<description><![CDATA[<a href="http://lewiswadsworth.net/lw4/2012/02/24/artwork/android-art-2-2/"><img align="left" hspace="5" width="144" height="144" src="http://lewiswadsworth.net/lw4/wp-content/uploads/2012/02/henge-thumb.jpg" class="alignleft tfe wp-post-image" alt="henge" title="henge" /></a>I acquired a Google Android tablet (an Asus Transformer Prime T-201) running an updated version of the operating system (&#8220;Ice Cream Sandwich&#8221;) in February 2012.  This considerably more-powerful combination of device and operating system expands the available illustrative possibilities of the platform somewhat. Now, along with adequate processing power, I have access to a true [...]]]></description>
			<content:encoded><![CDATA[<p>I acquired a Google Android tablet (an Asus Transformer Prime T-201) running an updated version of the operating system (&#8220;Ice Cream Sandwich&#8221;) in February 2012.  This considerably more-powerful combination of device and operating system expands the available illustrative possibilities of the platform somewhat. Now, along with adequate processing power, I have access to a true image editor, Adobe Photoshop Touch, which has approximately the same capabilities as the desktop version of the application <em>circa 1994. </em>3D-modeling applications are even more discouragingly primitive, limited at this point to &#8220;novelty&#8221; generation of voxels from photographs and awkward digital sculpting tools.</p>
<p>Still, the non-commissioned (and sometimes even completely spontaneous) images I have been able to produce with the Transformer Prime are very unlike any others I have created in years. And the portability of the tablet device (so much greater than even my smallest &#8220;netbook&#8221;) leads me to carry it with me, rather like the electronic equivalent of a sketchbook.</p>
<p><a href="https://lh4.googleusercontent.com/-C_XlJNd86Ms/Tyw59MwHp1I/AAAAAAAAMfI/P1TlBBsEhQ0/s1600/luna%2520brtcont.png"><img class="alignnone" title="lunar assembly (ICS 2012)" src="https://lh4.googleusercontent.com/-C_XlJNd86Ms/Tyw59MwHp1I/AAAAAAAAMfI/P1TlBBsEhQ0/s640/luna%2520brtcont.png" alt="" width="640" height="640" /></a></p>
<p><a href="https://lh3.googleusercontent.com/-OKcVg9ttuqU/Tyw7FMk2x1I/AAAAAAAAMfo/r226vizjkSg/s1600/luna%2520ball.png"><img class="alignnone" title="lunar sphere (ICS 2012)" src="https://lh3.googleusercontent.com/-OKcVg9ttuqU/Tyw7FMk2x1I/AAAAAAAAMfo/r226vizjkSg/s640/luna%2520ball.png" alt="" width="547" height="640" /></a></p>
<p><a href="https://lh3.googleusercontent.com/-3li-JJH7hdo/T0UL9dvYKJI/AAAAAAAAMrM/Q8x99cRT0sU/s1600/1329921481229.png.jpg"><img title="henge (ICS 2012)" src="https://lh3.googleusercontent.com/-3li-JJH7hdo/T0UL9dvYKJI/AAAAAAAAMrM/Q8x99cRT0sU/s640/1329921481229.png.jpg" alt="" width="640" height="640" /></a></p>
<p><a href="https://lh5.googleusercontent.com/-OEUKpqwKOww/T0UMUZROVfI/AAAAAAAAMrM/vBNC0S-KAGw/s1600/1329921497144.png.jpg"><img class="alignnone" title="Zardoz (ICS 2012)" src="https://lh5.googleusercontent.com/-OEUKpqwKOww/T0UMUZROVfI/AAAAAAAAMrM/vBNC0S-KAGw/s640/1329921497144.png.jpg" alt="" width="640" height="640" /></a></p>
<p><a href="https://lh6.googleusercontent.com/-FDaMNnFfxMM/T0UM0fqjZAI/AAAAAAAAMrM/2ZWK6ZEJ11c/s1600/2012-02-21%252021_48_56.jpg"><img class="alignnone" title="palmtree (infrared camera and ICS 2012)" src="https://lh6.googleusercontent.com/-FDaMNnFfxMM/T0UM0fqjZAI/AAAAAAAAMrM/2ZWK6ZEJ11c/s640/2012-02-21%252021_48_56.jpg" alt="" width="640" height="480" /></a></p>
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		<item>
		<title>Android Art (1)</title>
		<link>http://lewiswadsworth.net/lw4/2012/01/17/artwork/android-art-1/</link>
		<comments>http://lewiswadsworth.net/lw4/2012/01/17/artwork/android-art-1/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 18:20:26 +0000</pubDate>
		<dc:creator>LW4</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Other Creative Work]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Improvisation]]></category>

		<guid isPermaLink="false">http://lewiswadsworth.net/lw4/?p=1978</guid>
		<description><![CDATA[<a href="http://lewiswadsworth.net/lw4/2012/01/17/artwork/android-art-1/"><img align="left" hspace="5" width="144" height="144" src="http://lewiswadsworth.net/lw4/wp-content/uploads/2012/01/android_art_thumb.jpg" class="alignleft tfe wp-post-image" alt="autumn composition 2011 11" title="autumn composition 2011 11" /></a>Since early 2011 I have owned a Barnes &#38; Noble Nook Color e-book reader, which I &#8220;rooted&#8221; so that I can use it as a full Google Android tablet, albeit one operating under a modified version of the Android Froyo operating system called &#8220;ManualNooter.&#8221; Actually, I have two of these devices&#8230;but one is for experimentation, [...]]]></description>
			<content:encoded><![CDATA[<p>Since early 2011 I have owned a Barnes &amp; Noble Nook Color e-book reader, which I &#8220;rooted&#8221; so that I can use it as a full Google Android tablet, albeit one operating under a modified version of the Android Froyo operating system called <a title="ManualNooter" href="http://forum.xda-developers.com/showthread.php?t=1054027">&#8220;ManualNooter.&#8221;</a></p>
<p>Actually, I have two of these devices&#8230;but one is for <em>experimentation</em>, which means it is usually running &#8211; or rather <em>not </em>running &#8211; a nearly completely unusable version of the Honeycomb or Cyanogen(Mod) versions of the Android OS.</p>
<p>The advantages and limitations of hacked hardware aside, my interest in this tablet has recently turned to the creative possibilities it opens up. I&#8217;ve painstakingly assembled a relatively reliable set of interesting drawing/image editing apps, an adequate CAD program, and even a resolutely-primitive 3D application. Most of these things are free, or cost less than a latte at my favorite coffee shop.</p>
<p>The interesting thing about art and design created on this platform is how different it is from what I normally make as an architect or artist, either on a PC or by hand. I&#8217;ve been trying to treat the <em>limitations </em>of dodgy software, a 7-inch touch-screen, and an under-powered processor as a set of <em>opportunities </em>for working differently (as opposed to restrictions). There is no precision possible under the circumstances&#8230;in many respects, these images are tantamount to digital finger-paintings.</p>
<p><a href="https://lh4.googleusercontent.com/-5mh7xJNmXe4/TrGteUvB1zI/AAAAAAAAL5s/37Rnky8aXZM/s1600/Sketch31115135imprvd.jpg"><img class="alignnone" title="urban high-rise 2011 11" src="https://lh4.googleusercontent.com/-5mh7xJNmXe4/TrGteUvB1zI/AAAAAAAAL5s/37Rnky8aXZM/s640/Sketch31115135imprvd.jpg" alt="" width="640" height="375" /></a></p>
<p><a href="https://lh3.googleusercontent.com/-mavAzNCayIM/TsBVtwi77pI/AAAAAAAAMCo/EG_7oykMnTM/s1600/Sketch12617165.jpg"><img class="alignnone" title="surrealist architectural composition" src="https://lh3.googleusercontent.com/-mavAzNCayIM/TsBVtwi77pI/AAAAAAAAMCo/EG_7oykMnTM/s640/Sketch12617165.jpg" alt="" width="640" height="375" /></a></p>
<p><a href="https://lh3.googleusercontent.com/-PX0QuMG14RM/TshmbDI6bAI/AAAAAAAAMGE/UoePJUUKd6g/s1600/snap20111116_131022.jpg"><img class="alignnone" title="pattern 131022" src="https://lh3.googleusercontent.com/-PX0QuMG14RM/TshmbDI6bAI/AAAAAAAAMGE/UoePJUUKd6g/s640/snap20111116_131022.jpg" alt="" width="640" height="392" /></a></p>
<p><a href="https://lh6.googleusercontent.com/-hq34xhfTrgE/Tsxe7PE94ZI/AAAAAAAAMKM/_aYbzWl29_k/s1600/Sketch22215412.jpg"><img class="alignnone" title="autumn composition 2011 11" src="https://lh6.googleusercontent.com/-hq34xhfTrgE/Tsxe7PE94ZI/AAAAAAAAMKM/_aYbzWl29_k/s640/Sketch22215412.jpg" alt="" width="640" height="375" /></a></p>
<p><a href="https://lh5.googleusercontent.com/-pwudrNPjMD0/TtO_e7WK90I/AAAAAAAAMLg/6_tg7Nv3tO4/s1600/landscape201111_000.jpg"><img class="alignnone" title="landscape 2011 11" src="https://lh5.googleusercontent.com/-pwudrNPjMD0/TtO_e7WK90I/AAAAAAAAMLg/6_tg7Nv3tO4/s800/landscape201111_000.jpg" alt="" height="800" /></a> <a href="https://lh5.googleusercontent.com/-k5FBC7TQBzg/TwXBN5dAzUI/AAAAAAAAMVQ/sdp28n0cLMk/s1600/final%252520large.jpg"><img class="alignnone" title="Museum of Glass, Tacoma 2012" src="https://lh5.googleusercontent.com/-k5FBC7TQBzg/TwXBN5dAzUI/AAAAAAAAMVQ/sdp28n0cLMk/s800/final%252520large.jpg" alt="" width="165" height="800" /></a></p>
<p><a href="https://lh6.googleusercontent.com/-sQCe985u_Mg/TwcCvp643-I/AAAAAAAAMVY/7QTLVj5fASE/s1600/scl_final.png.jpg"><img class="alignnone" title="Seattle Central Library (Android ICS and Froyo 2012)" src="https://lh6.googleusercontent.com/-sQCe985u_Mg/TwcCvp643-I/AAAAAAAAMVY/7QTLVj5fASE/s640/scl_final.png.jpg" alt="" width="640" height="375" /></a></p>
<p>&nbsp;</p>
<p>The medium lends itself to iteration: these images and variations on them may be found in<a title="Android Art Web Album" href="https://picasaweb.google.com/100255393209302976872/AndroidArt#"> this web album.</a></p>
<p>&nbsp;</p>
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		<title>Imagine All the Fun Times We Can Have with One of These</title>
		<link>http://lewiswadsworth.net/lw4/2011/05/13/other/imagine-all-the-fun-times-we-can-have-with-one-of-these/</link>
		<comments>http://lewiswadsworth.net/lw4/2011/05/13/other/imagine-all-the-fun-times-we-can-have-with-one-of-these/#comments</comments>
		<pubDate>Fri, 13 May 2011 16:50:46 +0000</pubDate>
		<dc:creator>LW4</dc:creator>
				<category><![CDATA[Other Creative Work]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Improvisation]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[MeshLab]]></category>

		<guid isPermaLink="false">http://lewiswadsworth.net/lw4/?p=1775</guid>
		<description><![CDATA[<a href="http://lewiswadsworth.net/lw4/2011/05/13/other/imagine-all-the-fun-times-we-can-have-with-one-of-these/"><img align="left" hspace="5" width="144" height="144" src="http://lewiswadsworth.net/lw4/wp-content/uploads/2011/05/kinect-experiments-thumb.jpg" class="alignleft tfe wp-post-image" alt="kinect-experiments-thumb" title="kinect-experiments-thumb" /></a>(The title for this post is a quote from a long-ago Migraine Boy strip.) On something of a whim, after I finished teaching my final course for the semester this week, I purchased a Microsoft Kinect &#8220;game controller.&#8221; I am not someone who plays computer games, and I do not own a Microsoft XBox gaming [...]]]></description>
			<content:encoded><![CDATA[<p>(The title for this post is a quote from a long-ago <a href="http://www.migraineboyandpalsandfriends.com/">Migraine Boy</a> strip.)</p>
<p>On something of a whim, after I finished teaching my final course for the semester this week, I purchased a<a href="http://en.wikipedia.org/wiki/Kinect"> Microsoft Kinect &#8220;game controller.&#8221;</a></p>
<p>I am not someone who plays computer games, and I do not own a Microsoft XBox gaming console. But after becoming peripherally aware of some experiments in motion capture and computer interface control that made use of the Kinect, I decided to see if I could come up with a &#8220;Lewis use&#8221; for one of these things…a &#8220;Lewis use&#8221; being one that lends itself to the production of imaginary large-scale potentially-inhabitable abstract sculptures some people consider architecture (I certainly don&#8217;t fool myself).</p>
<p>And Kinects were on sale, and I had some store credits&#8230;if I must further justify this minor extravagance.</p>
<p>3D scanners were astronomically expensive when I used one while in architecture school, less than a decade ago…the price of this little piece of gaming hardware barely ran into three digits, once I applied my discounts.</p>
<p>It turned out to be a trivial &#8220;technical&#8221; task, compared to others I have undertaken, to &#8220;hook up&#8221; this toy to my office computer and find some opensource drivers and other software that would allow me to make something of the information it captures. Someone else has already done all of the heavy lifting, and I am not sure if there is any place here where I need to apply my pathetic computer coding skills.</p>
<p>Of course, the first subject for my 3D-scanning experimentation was myself.</p>
<p><a href="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Tc1Qiy__6nI/AAAAAAAAK8Q/BNKT-99_S1E/s1600/12triple.jpg"><img class="alignnone" title="Triple self-portrait via Brekel Kinect, MeshLab, SketchUp, and Photoshop" src="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Tc1Qiy__6nI/AAAAAAAAK8Q/BNKT-99_S1E/s640/12triple.jpg" alt="" width="640" height="359" /></a></p>
<p><a href="https://lh3.googleusercontent.com/_tAcIxuW8X7w/Tc1QYla_6cI/AAAAAAAAK8E/h6lCkmDsBUE/s1600/14metafisica.jpg"><img class="alignnone" title="Classicizing self-portrait via Brekel Kinect, MeshLab, SketchUp, and Photoshop" src="https://lh3.googleusercontent.com/_tAcIxuW8X7w/Tc1QYla_6cI/AAAAAAAAK8E/h6lCkmDsBUE/s640/14metafisica.jpg" alt="" width="640" height="359" /></a></p>
<p>These remind me of the illustrations used for science-fiction paperback covers in the 1970&#8242;s.  And I do see a great deal of <em>Lewis-use</em> potential here!</p>
<p><a href="https://lh5.googleusercontent.com/_tAcIxuW8X7w/Tc1QVguNE0I/AAAAAAAAK78/TB2CS3TTiQ0/s1600/16bothsides_cutouts_hiddenlines.jpg"><img class="alignnone" title="Quadruple self-portrait via Brekel Kinect, MeshLab, SketchUp, and Photoshop" src="https://lh5.googleusercontent.com/_tAcIxuW8X7w/Tc1QVguNE0I/AAAAAAAAK78/TB2CS3TTiQ0/s640/16bothsides_cutouts_hiddenlines.jpg" alt="" width="571" height="640" /></a></p>
<p>For the interested, the best description of the process of attaching a Kinect to a Windows PC that I have discovered is <a href="http://www.brekel.com/?page_id=170">here</a> (see the sidebar link for &#8220;Installation instructions&#8221;), and the same gentleman, Japser Brekelmans, also provides freely a quite capable piece of software called <a href="http://www.brekel.com/?pageid=160">Brekel Kinect</a> (see the sidebar link for &#8220;Download&#8221;) that seems to meet my initial needs as I investigate the capabilities of this re-purposed trinket. Mr. Brekelmans&#8217; software is aimed at &#8220;motion capture&#8221; for the film, television, and gaming development, but it does a fine job converting the Kinect&#8217;s data stream into three-dimensional models that will presumably work with my architectural applications.</p>
<p><a href="https://lh6.googleusercontent.com/_tAcIxuW8X7w/Tc1TrpvSxyI/AAAAAAAAK8o/R8J2XO-Jgi4/s1600/brekel-kinect-scrncap.jpg"><img title="Brekel Kinect screencap #1" src="https://lh6.googleusercontent.com/_tAcIxuW8X7w/Tc1TrpvSxyI/AAAAAAAAK8o/R8J2XO-Jgi4/s288/brekel-kinect-scrncap.jpg" alt="" width="288" height="180" /></a> <a href="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Tc1UUnb8LaI/AAAAAAAAK8w/QW9iuyZWf1I/s1600/brekel-kinect-scrncap2.jpg"><img title="Brekel Kinect screencap #2" src="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Tc1UUnb8LaI/AAAAAAAAK8w/QW9iuyZWf1I/s288/brekel-kinect-scrncap2.jpg" alt="" width="288" height="180" /></a></p>
<p>The self-portrait images above are renderings from a three-dimensional model exported as an OBJ file from Brekel Kinect; cleaned, corrected, and simplified (slightly, using <em>quadric edge decimation collapse</em>) with the open-source application <a href="http://meshlab.sourceforge.net/">Meshlab</a>;</p>
<p><a href="https://lh5.googleusercontent.com/_tAcIxuW8X7w/Tc1XjNHPvEI/AAAAAAAAK9o/Nkfb8olROJY/s1600/meshlab-scrncap.jpg"><img class="alignnone" title="MeshLab with Brekel Kinnect model output" src="https://lh5.googleusercontent.com/_tAcIxuW8X7w/Tc1XjNHPvEI/AAAAAAAAK9o/Nkfb8olROJY/s640/meshlab-scrncap.jpg" alt="" width="640" height="400" /></a></p>
<p>and then imported into Google SketchUp. Brekel Kinect also outputs a pair of image files with the model:</p>
<p><a href="https://lh3.googleusercontent.com/_tAcIxuW8X7w/Tc1RXn6fcOI/AAAAAAAAK8Y/s5lfgYSZYmo/s1600/color_1.jpg"><img class="alignnone" title="Brekel Kinect ouput: RGB" src="https://lh3.googleusercontent.com/_tAcIxuW8X7w/Tc1RXn6fcOI/AAAAAAAAK8Y/s5lfgYSZYmo/s288/color_1.jpg" alt="" width="288" height="216" /></a> <a href="https://lh3.googleusercontent.com/_tAcIxuW8X7w/Tc1Ra9O-IJI/AAAAAAAAK8c/zDwwGpsHlRQ/s1600/depth_grey_1.jpg"><img class="alignnone" title="Brekel Kinect ouput: depth image" src="https://lh3.googleusercontent.com/_tAcIxuW8X7w/Tc1Ra9O-IJI/AAAAAAAAK8c/zDwwGpsHlRQ/s288/depth_grey_1.jpg" alt="" width="288" height="216" /></a></p>
<p>I used the RGB output to texture two &#8220;of myself&#8221; in  the quadruple-self portrait above (notice the elf peeking over my shoulder!). I can see the depth image type of output being useful for architectural illustration development.</p>
<p>Interestingly enough, SketchUp (unlike Rhino or Blender, the other applications I tested with the Kinect-output) had the most problems with the Brekel Kinect model, as it is imports only obsolete and limited model file formats (3DS) or completely unreliable ones (DAE) …this flaw may in the end be what drives me to move to other modeling applications, for future &#8220;Lewis use.&#8221; The original model required fairly extreme &#8220;tweaking&#8221; in MeshLab before I could import it into SketchUp successfully, but opened right away with the other titles.</p>
<p>The finished images above are of course output from SketchUp that were masked, layered, and otherwise manipulated with Adobe Photoshop, per my usual process described in <a title="Tutorial: Exporting Masks from SketchUp Models for Use in Photoshop" href="http://lewiswadsworth.net/lw4/2011/05/06/technical/exporting-masks-from-sketchup-for-use-in-photoshop/">previous posts</a>.</p>
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		<title>The Aesthetic Aspirations of a Coral Polyp</title>
		<link>http://lewiswadsworth.net/lw4/2011/04/18/artwork/the-aesthetic-aspirations-of-a-coral-polyp/</link>
		<comments>http://lewiswadsworth.net/lw4/2011/04/18/artwork/the-aesthetic-aspirations-of-a-coral-polyp/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 05:42:28 +0000</pubDate>
		<dc:creator>LW4</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Other Creative Work]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[Generative Art]]></category>

		<guid isPermaLink="false">http://lewiswadsworth.net/lw4/?p=1681</guid>
		<description><![CDATA[<a href="http://lewiswadsworth.net/lw4/2011/04/18/artwork/the-aesthetic-aspirations-of-a-coral-polyp/"><img align="left" hspace="5" width="144" height="144" src="http://lewiswadsworth.net/lw4/wp-content/uploads/2011/04/polyps_thumb.jpg" class="alignleft tfe wp-post-image" alt="Aesthetic Polyps" title="Aesthetic Polyps" /></a>Where&#8217;s the magic in a work of &#8220;generative design&#8221;? The best examples I have stumbled across have the beauty of crystalline mineral formations, or (and this is perhaps a better comparison) exotic coral structures. But is that enough? I have been led to believe that coral structures are structurally superlative in every way. But of [...]]]></description>
			<content:encoded><![CDATA[<p>Where&#8217;s the magic in a work of &#8220;generative design&#8221;? The best examples I have stumbled across have the beauty of crystalline mineral formations, or (and this is perhaps a better comparison) exotic coral structures. But is that enough? I have been led to believe that coral structures are structurally superlative in every way. But of course they are the products and domiciles of brainless mollusks. What are the aesthetic and structural aspirations of a coral polyp? <a title="Algorithms" href="http://lewiswadsworth.net/lw4/2008/08/20/design/algorithms/">I wrote once before</a> that I saw a sort of latent, credulous Pythagorism in blind faith in the &#8220;perfection&#8221; of math-generated forms…and I&#8217;ve begun to perceive them as a manifestation of anti-humanism. These forms determined by non-human laws are viewed as if they have a virtue untainted by flawed human beings and their atavistic cultural impulses.</p>
<p>Of course, the preceding statement reads as ridiculously, perversely conservative, and I like to imagine myself as consciously progressive. I am aware of the possibility that I am reacting to this sort of work in a solely reactionary manner, and therefore (and admittedly with a kind of unenthusiastic doggedness) I follow the work of<a href="Michael Hansmeyer"> several artists and architects</a> who have developed an enviable reputation as <a href="http://web.media.mit.edu/~neri/site/projects/projects.html">designers</a>, largely through their adroit manipulation of scripting languages, software, and related technology.</p>
<p>And sometimes still I even try my hand (so to speak) at this sort of thing.</p>
<p><a href="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Sxq8VjRPkxI/AAAAAAAAFbU/Zu5xSOVu8ek/s1600/fuzzstarSnapshot%201.jpg"><img class="alignnone" title="Nyarlathotep (collage of script-produced images 2009)" src="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Sxq8VjRPkxI/AAAAAAAAFbU/Zu5xSOVu8ek/s640/fuzzstarSnapshot%201.jpg" alt="" width="320" /></a> <a href="https://lh6.googleusercontent.com/_tAcIxuW8X7w/Sxq8SBQ_uII/AAAAAAAAFbQ/UPPSD797nEY/s1600/pursuit.jpg"><img class="alignnone" title="Pursuit (collage of formula-generated images, 2009)" src="https://lh6.googleusercontent.com/_tAcIxuW8X7w/Sxq8SBQ_uII/AAAAAAAAFbQ/UPPSD797nEY/s640/pursuit.jpg" alt="" width="320" /></a></p>
<p>I seem to spend a remarkable mount of time rediscovering my own misplaced work. That&#8217;s the subject of this post: some imagery I created in 2009 with some free software that I do not pretend to understand (and which no longer seems functional, after a couple of years of hardware and software updates). As far as I can remember, I changed settings; put some numbers in; hit buttons that read, &#8220;Render&#8221;; and saved the results. These were sorted  and later digitally collaged, as my conscious (and probably unconscious) impulses dictated, and finally given ominous Post-Lovecraftean names.</p>
<p><a href="https://lh5.googleusercontent.com/_tAcIxuW8X7w/Sxq9TTlBYmI/AAAAAAAAFcg/LNufMV40Qwg/s1600/guardianASTEROID2.jpg"><img class="alignnone" title="Threshold 1 (collage of formula-generated images, 2009)" src="https://lh5.googleusercontent.com/_tAcIxuW8X7w/Sxq9TTlBYmI/AAAAAAAAFcg/LNufMV40Qwg/s640/guardianASTEROID2.jpg" alt="" width="640" height="396" /></a></p>
<p>Except for the technology, the process reminds me of a game I used to play as an insomiac child while lying in bed and wondering if I would ever sleep again: I would stair at the knots and whirls of the wood paneling of my bedroom walls until, in the dimness of the night-light, they took on the outlines of faces or strange animals. As an adult and an art student, I discovered that the celebrated Surrealist artist <a href="http://en.wikipedia.org/wiki/Max_Ernst">Max Ernst</a> would play a more elaborated form of the same game, <a href="http://en.wikipedia.org/wiki/Frottage_(art)">rubbing paper placed on rough planks or other surfaces with graphite or other media</a> and developing his compositions from the forms he half-recognized in the results.</p>
<p><a href="https://lh6.googleusercontent.com/_tAcIxuW8X7w/Sxq8ObEeeLI/AAAAAAAAFbM/41HGiiqbrDw/s1600/guardianASTEROID.jpg"><img class="alignnone" title="Threshold 2 (collage of formula-generated images, 2009)" src="https://lh6.googleusercontent.com/_tAcIxuW8X7w/Sxq8ObEeeLI/AAAAAAAAFbM/41HGiiqbrDw/s640/guardianASTEROID.jpg" alt="" width="640" height="396" /></a></p>
<p>I wonder if this form of editing is more common in the work of generative designers than is generally acknowledged? Could it be that, as opposed to the beautiful manisfestation of an inhuman precision, much generative art is (under the pixels or the voxels) in fact a messy cut-and-paste job dictated by the most irrational human impulses?</p>
<p><a href="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Sxq8ZDIRiJI/AAAAAAAAFbY/CAxYuh3rMUo/s1600/grabber.jpg"><img class="alignnone" title="Grabber (collage of formula-generated images and digital painting, 2009)" src="https://lh4.googleusercontent.com/_tAcIxuW8X7w/Sxq8ZDIRiJI/AAAAAAAAFbY/CAxYuh3rMUo/s640/grabber.jpg" alt="" width="640" height="396" /></a></p>
<p>The hand in the last image is in fact my left one…I hurriedly drew it with my right (using a painting program with a gaming mouse), and then &#8220;flipped&#8221; the bitmap image horizontally. I rather think this piece, which introduces a more typically traditional idiom for representation, is the least successful of the set.</p>
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